![]() Apart from the combat system, the interface has also received a decimation. In addition to the improved system, new movements have been added. Some of the ridiculous technical problems that happened when we were fighting have disappeared. In fact, there were corrections made on the combat system with patches that appeared in Gothic 3, but you can say that Forsaken gods tried to achieve a little more balance. It’s obvious that the system has been a little more overhauled. The first is corrections to the combat system. The additional package has the same foundation as Gothic 3 in general, but has some innovations. Let me point out from the start, Forsaken Gods is a stand-alone playable additional task pack, meaning it doesn’t need the main game. Inside the house, we find ourselves talking to another character. When we start Forsaken Gods, we tell the events with a cinematic made with screenshots. The unnamed hero returns from his secret place to restore peace and wakes up in Myrtana. But after they leave, there are again disagreements between the orcs and the humans, and the war bells start ringing again. Our nameless hero and Xardas travel through time and space to an unknown, secret different place to keep the forces in balance. It deals with the scenario gap and events between the two games. An unnamed strange hero Gothic 3-Forsaken Gods serves as a kind of bridge that fills the gap between Gothic 4 and Gothic 3 in development. Despite the fact that Gothic 4 is still being developed, 2 years after JoWood, the additional package of Gothic 3 finally arrived. Construction is being prepared with a highly modified version of the Trinigy engine used in the Helldorado and Desperados 2. ![]() Under its full name, Gothic 4: Arcania will most likely be released in 2009. JoWood announced Gothic 4 and announced that spellbound (Helldorado, producer of Desperados 1–2) was developing the game. Gothic’s license rights remained with JoWood, while Piranha Bytes began working on a project called Risen, which they would release in 2009. After Gothic 3, JoWood and Piranha Bytes parted ways. Although Piranha Bytes tried to create a successful series and Gothic had its own lovers, we can say that the bugs of the series also cooled many players. In general, the Gothic series has always had technical problems. In fact, the production was basically good with its innovations, wide game world and graphics for its time, but the fact that it was officially a bug field affected the playability. Having taken its place on the shelves after a long development process, Gothic 3 was sadly disappointing. Piranha Bytes did not stand empty and announced that it was developing Gothic 3. It was later released in Germany in English in 2003 and in 2005 as an additional Gothic 2 package, the night of the Raven. The story continued where it left off with Gothic 2. The unnamed protago nist of the production (his name was not revealed in others of the series) was intrigued by his unique world, gameplay. Gothic, which Piranha Bytes released in 2001, was the beginning of a new series.
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